Modeling without blueprints, from pictures

May 2nd, 2011 No comments

Modeling an object is the art of recreating it into a digital, 3D space. No matter how accurate you want your model, no matter how fast you’ll be working, it will always all about these famous 3D.

Some objects are simple, so simple you can create them from scratch by just studying it and taking measurements. Take a look around, you’ll see plenty of this kind of objects. But also many difficult objects, with elaborated shapes. Put your ruler back into your schoolbag, it won’t be of use this time.  The main known solution to model a difficult object is blueprints : they aren’t blue anymore like architect drawings 50 years ago, we’re talking of orthogonal views of a picture : front, rear, side, and top views, usually. Using them, you can locate in our 3d space any specific point of the object.

But for some objects, there is just no blueprint. What have we left ? Pictures. It’s easy to have pictures of the object you want to model. You can take them yourself with your digital camera, or you can grab tons of it on the www. Some people can use them to create a model only by eye, but it requires some serious attention because of perspective. Perspective make closer things bigger, so the proportions can’t be trusted without correcting perspective.

Here comes in the approach I wanted to introduce : using a dedicated software to get rid of perspective. Read more…

Categories: Tutorials Tags:

Modeling a car with Blender, a high-end, detailed tutorial

October 31st, 2010 No comments

Ever wanted to know how to achieve a good 3D model of a car ? No matter you are amateur or pro, this tutorial aims to teach the workflow and every move you need to know to achieve a good car. It’s based on Blender, to allow everyone do it without requiring access to high-priced or warez software. But it can apply to virtually any 3D package.

I based this work on my latest project, a coupe-convertible Citroën C5. If you’re allergic to this brand, or to cars in general, don’t worry : this material applies to any manufactured project : no matter it’s big or small, no matter it’s cheap or high-end.

The tutorial is a on-going series of posts. It starts from the very beginning of modeling and covers every aspect : hard surface modeling with a focus on high-end quality and accuracy, best meshing practices to create a nice polyflow, tips to soluce most common issues. More than just the body, it will deals with all other parts creation : tires, rims, wheel details, windows, grilles, chrome and rubber trim, with also a fully detailed interior.

It already exists in two different languages, english and french. It’s also an interactive process : you can follow the progress of the tutorial as I write it, and you can comment, critic or ask for any complement you want. Please head to the following forums :

Both forums requires sign-up to post comments or questions, but it’s free and worth the time it will take you. If you want to contribute with translations in other languages, let me know in a comment.

Stay tuned for more, and meet you there for your feedback !

Categories: Citroën CC5 Concept, Tutorials Tags:

Yafaray Shaders Database : updated

October 19th, 2010 No comments

I decided to get back to work with my online, collaborative, shaders database for the free and excellent renderer Yafaray.

Why ? Because I’m still using Yafaray only, because it’s great and efficient and also because I didn’t found any other initiative like mine. So I guess it’s the best one so far :)

Of course such a database will always sucks unless it’s full of great shaders, so I uploaded some from my latest project, the mighty Hennessey Venom GT cab’ concept. I also fixed some bugs and I’m now looking for new features.

The link didn’t changed : http://yafaray.thomasbaron.net. Spread the word, browse the site and feel free to report any critic or feature request you may have as a comment below. Thanks !

Categories: Blog Tags:

Hennessey Venom GT cab’ concept : final renders

October 15th, 2010 1 comment

Today is the last day to submit your final pictures in the Topless SMCars.net contest. So I had to post mine, here they are !

1 2

As requested, I also committed an up-to-date studio render :

3

Let me know what you think !

Categories: Hennessey Venom GT Tags:

Hennessey Venom GT cab’ concept

October 11th, 2010 No comments

I’m close to the end of this project. I need to do some extra work about the integration with the background, and maybe to enhance the paint shader. Of course, some extra renders will be done :)

yafaray-2010-10-09_101400

Categories: Hennessey Venom GT Tags:

Hennessey Venom GT cab’ : more progress

September 12th, 2010 3 comments

The scheduled deadline for SMCars “Topless” contest is September, the 15th. Maybe the site team will postpone it to get more achieved entries. It would be a shame to have so many great project being dropped just because their authors didn’t manage to get enough time.

Anyway, I worked as much as possible and even if my project isn’t done yet, I have some significant updates worth to share with my fellow readers. Here are the latest renders of the most insane cab’ I’ve imagined :

yafaray-2010-09-11_195914

yafaray-2010-09-10_121618

yafaray-2010-07-22_111845

Feel free to post your thought about the model in a comment !

Categories: Hennessey Venom GT Tags:

Hennessey Venom GT : first test render

July 13th, 2010 2 comments

This project is for a limited-timeframe contest. So I wanted not to lose time with many clay renders : clay renders are useful to search for bumps and to show the project on forums, but they take time and are not the only way to seek bumps & pinches. So at first I just posted screen captures, directly from Blender.

But I didn’t refrain the urge to do a test render, to see how the car will look. It’s a simple test : only a white plane above the car to light it, scratch-made shaders. The white areas are still clay-rendered because of the lack of shaders for those parts.

Model progress is different on the two pictures, the second is the latest : it shows headlights and details in air intake (radiators, grilles, bumper)

What do you think ?

Categories: Hennessey Venom GT Tags:

SMCars goes topless : Hennessey Venom GT convertible

July 13th, 2010 No comments

My entry will be a topless version of the Hennessey Venom GT. The original car is already a crazy mix (Lotus Elise front end and chassis, Corvette ZR1 engine and some incredible skills to adapt the engine to chassis) so I’ll try to get even crazier to achieve something even more cool.

I needed some time to decide if I should do a simple targa version, like a Toyota Supra (i.e. with minimum roof removal) or a more open version like a Porsche Carrera GT. The simple targa would have been more easy, as the Lotus Elise is already one. But I hope I will be able to achieve a better design, at least let’s say more elaborated. Well, something like nice engine cover (like Carrera GT or Bug’ Veyron) with amazing air intake (like Zonda Five Roadster)

So before drawing my concept, I will focus on getting a spline cage right. No blueprints for this one : I asked Hennessey a couple of weeks ago, no answer but they were kind enough to add my e-mail address to their mailing list ;)

Categories: Hennessey Venom GT Tags:

LP640 Roadster : serious update

July 13th, 2010 No comments

There are some seriously good 3D modelers around there, doing an excellent job everytime they put their fingers on a new car. So I felt the urge to focus more on the quality of my models. I’ve been away from modeling several months, so it was a good opportunity to resume working on the LP640 Roadster : I performed serious rework on it, starting with a much better spline cage, more accurate with cleaner and smoother lines.

I started then to fully remodel the hood, front bumper, front fenders. Then time has come for sides : doors, side skirts, rear fenders, top air intakes. I just keeped the previous rear end, as it was already good enough in my opinion, and the engine cover.

Read more…

SMCars.net new official contest : SMCars goes topless !

June 15th, 2010 2 comments

Le Mans 24 hours are behind us, so it’s official : summer is here !!! And here, everyone who says summer, thinks “what kind of contest SMCars has thought about ?”.


Here’s the 2010 official contest for this summer : SMCars goes topless !!!

The idea is really simple : model and render a roof-less car. Any roofless car can apply : convertible (no matter soft or hard top), targa, spider, roadster, etc. You can even make your own from an existing model, or design an all-original concept.

Head right now to the SMCars Goes Topless thread to discover the full set of rules and starting thinking about your entry now !

Categories: Blog Tags: