Archive for September, 2006

Realistic car paint material in Blender

Since I restart some attempts to get a realistic car paint shader, I searched over the net. And I’ve found rather interesting articles.

Both are from Matt Ebb, you can show his site at http://mke3.net/.

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Update of Aston Martin DB9 modeling

DB9 modeling process is going on. Here’s what I’ve got so far :

DB9 clay render 022 DB9 clay render 021 DB9 clay render 015

DB9 render 002

The last render is a test to have an overview of rendered headlights. Materials will be enhanced, hopefully.

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Illustration of my modeling process with Aston Martin DB9

Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.

Not so many words here, please pay attention to the pictures. All information is in them.

Step 0, I setup my blueprint :

DB9 modeling process 00

Step 1, I model major bodylines, to have a sketch of the car :

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Aston Martin DB9 on SMCars.net

Here’s a link to the thread I opened in ScratchMadeCars forum :

http://www.smcars.net/forums/work-progress/20444-aston-martin-db9.html

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Aston Martin DB9 blueprints

It’s a new project, started about one week ago.

Here’s the blueprint I’m using, found on www.smcars.net. I don’t know credits for the picture :

Aston Martin DB9 blueprint

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