Realistic car paint material in Blender
Since I restart some attempts to get a realistic car paint shader, I searched over the net. And I’ve found rather interesting articles.
Both are from Matt Ebb, you can show his site at http://mke3.net/.
Since I restart some attempts to get a realistic car paint shader, I searched over the net. And I’ve found rather interesting articles.
Both are from Matt Ebb, you can show his site at http://mke3.net/.
DB9 modeling process is going on. Here’s what I’ve got so far :
The last render is a test to have an overview of rendered headlights. Materials will be enhanced, hopefully.
Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.
Not so many words here, please pay attention to the pictures. All information is in them.
Step 0, I setup my blueprint :
Step 1, I model major bodylines, to have a sketch of the car :
Here’s a link to the thread I opened in ScratchMadeCars forum :
http://www.smcars.net/forums/work-progress/20444-aston-martin-db9.html
It’s a new project, started about one week ago.
Here’s the blueprint I’m using, found on www.smcars.net. I don’t know credits for the picture :