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Archive for September, 2006

Realistic car paint material in Blender

September 27th, 2006 Tom No comments

Since I restart some attempts to get a realistic car paint shader, I searched over the net. And I’ve found rather interesting articles.

Both are from Matt Ebb, you can show his site at http://mke3.net/.

Read more…

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Update of Aston Martin DB9 modeling

September 27th, 2006 Tom No comments

DB9 modeling process is going on. Here’s what I’ve got so far :

DB9 clay render 022 DB9 clay render 021 DB9 clay render 015

DB9 render 002

The last render is a test to have an overview of rendered headlights. Materials will be enhanced, hopefully.

Categories: Aston Martin DB9 Tags:

Illustration of my modeling process with Aston Martin DB9

September 2nd, 2006 Tom 1 comment

Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.

Not so many words here, please pay attention to the pictures. All information is in them.

Step 0, I setup my blueprint :

DB9 modeling process 00

Step 1, I model major bodylines, to have a sketch of the car :

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Categories: Aston Martin DB9, Tutorials Tags:

Aston Martin DB9 on SMCars.net

September 2nd, 2006 Tom No comments

Here’s a link to the thread I opened in ScratchMadeCars forum :

http://www.smcars.net/forums/work-progress/20444-aston-martin-db9.html

Categories: Aston Martin DB9 Tags:

Aston Martin DB9 blueprints

September 2nd, 2006 Tom No comments

It’s a new project, started about one week ago.

Here’s the blueprint I’m using, found on www.smcars.net. I don’t know credits for the picture :

Aston Martin DB9 blueprint

Categories: Aston Martin DB9 Tags: