Illustration of my modeling process with Aston Martin DB9


Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.

Not so many words here, please pay attention to the pictures. All information is in them.

Step 0, I setup my blueprint :

DB9 modeling process 00

Step 1, I model major bodylines, to have a sketch of the car :

DB9 modeling process 01

Step 2, I can close polygons to have a real mesh. This step needs tweaking of bodylines to get a clean polyflow :

DB9 modeling process 02

Step 3, now polygons are set up. I need to get smooth transitions when needed. Or hard edges on some places. So I subdivide my mesh with Blender subsurf modifier. That way all defects will be visible with default in-scene lighting.

DB9 modeling process 03

Step 4, I move some vertices rows to create empty space between body parts :

DB9 modeling process 04

Step 5, it’s time to give some thickness to the body. I also add extra vertices rows to give hardness to edges needing some

DB9 modeling process 05

Step 6, time to model details (work in progress as of writing) :

DB9 modeling process 06

Time to test a render. Here’s a clay render, using relatively simple Yafray settings :

DB9 clay 06

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