Illustration of my modeling process with Aston Martin DB9
Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.
Not so many words here, please pay attention to the pictures. All information is in them.
Step 0, I setup my blueprint :
Step 1, I model major bodylines, to have a sketch of the car :
Step 2, I can close polygons to have a real mesh. This step needs tweaking of bodylines to get a clean polyflow :
Step 3, now polygons are set up. I need to get smooth transitions when needed. Or hard edges on some places. So I subdivide my mesh with Blender subsurf modifier. That way all defects will be visible with default in-scene lighting.
Step 4, I move some vertices rows to create empty space between body parts :
Step 5, it’s time to give some thickness to the body. I also add extra vertices rows to give hardness to edges needing some
Step 6, time to model details (work in progress as of writing) :
Time to test a render. Here’s a clay render, using relatively simple Yafray settings :








I don’t understand !! can you explain in another good tutorial !! plzzz
Face today do not understand … how you do it?
How can you make a mesh so fine?!
I still have doubts, I’m looking at your pictures to try to understand?!?! : Huh
Make a video tutorial, please!!!!
@Ducky
This is a quite old post, and also way too quick to really explain things in a clear way. That’s the reason why I started a brand new tutorial, with fully detailed instructions.
Please head to this post for to learn more about it : http://www.thomasbaron.net/2010/10/modeling-a-car-with-blender-a-high-end-detailed-tutorial. French and English versions available. It’s no video, because I always find most useful a properly detailed, text-based tutorial.