Archive for January, 2008

New project : a SuperSeven against zombies

I’m back with my last project. And it’s a bit … well … different !

There is a new contest on www.smcars.net. After the lightweight cars contest I proposed (please see http://thomasbaron.net/posts/view/2004_ariel_atom_ii and http://thomasbaron.net/posts/view/ariel_atom_ii_looking_for_a_render_style), someone came with a new idea : design the vehicle you’ll want to drive if the world were infested by zombies. And with the trend with zombies movies the last few years, the contest sounded as a good idea to many peoples. There is about 10 serious entries as of writing.

SuperSeven clay 017 SuperSeven clay 015

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Tutorial : Modeling with Blender for precision work

Here’re some interesting advices and ressources to work with Blender as a precision tool.

That is, when you want to model anything with precision or accuracy to an existing object. Why bother with this ? Because I’ve learned to value the acuraccy of a car model as well as the simple beauty of a render. It’s a matter of taste, and I just think it’s more grateful to achieve an accurate model than to rush to produce something-looking-a-bit-like-but-not-really-the-same.

By the way, happy new year !

If you don’t want to read much

For precision modeling, the shortest advice is : define yourself the scale you’ll be using for your model. By writing this, I mean that there is no feature in Blender such as “define which size is a meter or a foot or a parsec or whatever length unit you can think of”. There is only Blender units.

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