Archive for January, 2009

Tutorial : setting up Yaf(a)Ray shaders

I started to use Yaf(a)Ray for my current project. The successor of YafRay has came up with many new features, and the new shader system wasn’t the less interesting.

As I stated it as an objective for the project, I wanted to create all my shaders on my own. Here’re the current settings I’m using and how they look like.

Murcielago render #00005

Of course they can’t be considered as definitive shaders. But they can be of interest for your own work and experiments, so here they are.

Clay

Clay may look useless, as Yaf(a)Ray offers an option to render a scene in clay, no matter what shaders have been defined (or not)

But how can you render a whole model in clay except the windows ? You can’t with the builtin feature of Yaf(a)Ray. Here comes the need for a clay shader. The main advantage of the settings below is that they are the very same settings used internally by Yaf(a)Ray. So a whole model rendered clay by Yaf(a)Ray and a model using only this shader will look the same.

Yaf(a)Ray clay Murcielago clay #00050

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