This tutorial will teach how to model a realistic grass with Blender and to render it with Yafaray. It’s based upon several tutorial (including http://www.yafaray.org/documentation/tutorials/particles1 and http://blenderartists.org/forum/showthread.php?t=68269) so I won’t claim I discover it by myself. It’s just a handy mix to achieve a good result with very few effort.

Grass is only a small part of the above picture, but having it realistic add a lot of credibility to the whole picture. I started to work on grass for my current project, a C5 DTM Coupé concept for the SMCars.net contest “Real World Racer”. I wanted to add a good scene, something I didn’t do for the previous project, the Marcos 1800 GT. And what more intuitive than a race track for a race car ?
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When I woke up last Sunday morning, I noticed the BlenderNation entry about a LuxRender shaders database.

I don’t use LuxRender but Yafaray. This renderer is the successor of the well-known Yafray, and it’s a full rewrite to achieve great speed and nice functionnalities.
I thought : “It’s a shame a famous renderer like Yafaray doesn’t have a shaders database on its own”. So I started to create one from scratch this morning.
As of now it’s already the 2nd version online : check it out now : http://yafaray.thomasbaron.net
This is a really fresh project, so don’t expect to see it full of great shaders at this stage. Current goal is to enhance the site to achieve something suitable for daily use. Features are, as of writting :
- Free accounts opened right now
- Download a standardized scene to achieve consistent previews
- Upload your shader easily
- Browse the existing categories
- Create your own categories
- Use the built-in search engine