This project is for a limited-timeframe contest. So I wanted not to lose time with many clay renders : clay renders are useful to search for bumps and to show the project on forums, but they take time and are not the only way to seek bumps & pinches. So at first I just posted screen captures, directly from Blender.
But I didn’t refrain the urge to do a test render, to see how the car will look. It’s a simple test : only a white plane above the car to light it, scratch-made shaders. The white areas are still clay-rendered because of the lack of shaders for those parts.


Model progress is different on the two pictures, the second is the latest : it shows headlights and details in air intake (radiators, grilles, bumper)
What do you think ?
My entry will be a topless version of the Hennessey Venom GT. The original car is already a crazy mix (Lotus Elise front end and chassis, Corvette ZR1 engine and some incredible skills to adapt the engine to chassis) so I’ll try to get even crazier to achieve something even more cool.

I needed some time to decide if I should do a simple targa version, like a Toyota Supra (i.e. with minimum roof removal) or a more open version like a Porsche Carrera GT. The simple targa would have been more easy, as the Lotus Elise is already one. But I hope I will be able to achieve a better design, at least let’s say more elaborated. Well, something like nice engine cover (like Carrera GT or Bug’ Veyron) with amazing air intake (like Zonda Five Roadster)
So before drawing my concept, I will focus on getting a spline cage right. No blueprints for this one : I asked Hennessey a couple of weeks ago, no answer but they were kind enough to add my e-mail address to their mailing list
There are some seriously good 3D modelers around there, doing an excellent job everytime they put their fingers on a new car. So I felt the urge to focus more on the quality of my models. I’ve been away from modeling several months, so it was a good opportunity to resume working on the LP640 Roadster : I performed serious rework on it, starting with a much better spline cage, more accurate with cleaner and smoother lines.



I started then to fully remodel the hood, front bumper, front fenders. Then time has come for sides : doors, side skirts, rear fenders, top air intakes. I just keeped the previous rear end, as it was already good enough in my opinion, and the engine cover.
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