Archive

Archive for October, 2010

Modeling a car with Blender, a high-end, detailed tutorial

October 31st, 2010 No comments

Ever wanted to know how to achieve a good 3D model of a car ? No matter you are amateur or pro, this tutorial aims to teach the workflow and every move you need to know to achieve a good car. It’s based on Blender, to allow everyone do it without requiring access to high-priced or warez software. But it can apply to virtually any 3D package.

I based this work on my latest project, a coupe-convertible Citroën C5. If you’re allergic to this brand, or to cars in general, don’t worry : this material applies to any manufactured project : no matter it’s big or small, no matter it’s cheap or high-end.

The tutorial is a on-going series of posts. It starts from the very beginning of modeling and covers every aspect : hard surface modeling with a focus on high-end quality and accuracy, best meshing practices to create a nice polyflow, tips to soluce most common issues. More than just the body, it will deals with all other parts creation : tires, rims, wheel details, windows, grilles, chrome and rubber trim, with also a fully detailed interior.

It already exists in two different languages, english and french. It’s also an interactive process : you can follow the progress of the tutorial as I write it, and you can comment, critic or ask for any complement you want. Please head to the following forums :

Both forums requires sign-up to post comments or questions, but it’s free and worth the time it will take you. If you want to contribute with translations in other languages, let me know in a comment.

Stay tuned for more, and meet you there for your feedback !

Categories: Citroën CC5 Concept, Tutorials Tags:

Yafaray Shaders Database : updated

October 19th, 2010 No comments

I decided to get back to work with my online, collaborative, shaders database for the free and excellent renderer Yafaray.

Why ? Because I’m still using Yafaray only, because it’s great and efficient and also because I didn’t found any other initiative like mine. So I guess it’s the best one so far :)

Of course such a database will always sucks unless it’s full of great shaders, so I uploaded some from my latest project, the mighty Hennessey Venom GT cab’ concept. I also fixed some bugs and I’m now looking for new features.

The link didn’t changed : http://yafaray.thomasbaron.net. Spread the word, browse the site and feel free to report any critic or feature request you may have as a comment below. Thanks !

Categories: Blog Tags:

Hennessey Venom GT cab’ concept : final renders

October 15th, 2010 1 comment

Today is the last day to submit your final pictures in the Topless SMCars.net contest. So I had to post mine, here they are !

1 2

As requested, I also committed an up-to-date studio render :

3

Let me know what you think !

Categories: Hennessey Venom GT Tags:

Hennessey Venom GT cab’ concept

October 11th, 2010 No comments

I’m close to the end of this project. I need to do some extra work about the integration with the background, and maybe to enhance the paint shader. Of course, some extra renders will be done :)

yafaray-2010-10-09_101400

Categories: Hennessey Venom GT Tags: