Ever wanted to know how to achieve a good 3D model of a car ? No matter you are amateur or pro, this tutorial aims to teach the workflow and every move you need to know to achieve a good car. It’s based on Blender, to allow everyone do it without requiring access to high-priced or warez software. But it can apply to virtually any 3D package.
I based this work on my latest project, a coupe-convertible Citroën C5. If you’re allergic to this brand, or to cars in general, don’t worry : this material applies to any manufactured project : no matter it’s big or small, no matter it’s cheap or high-end.
The tutorial is a on-going series of posts. It starts from the very beginning of modeling and covers every aspect : hard surface modeling with a focus on high-end quality and accuracy, best meshing practices to create a nice polyflow, tips to soluce most common issues. More than just the body, it will deals with all other parts creation : tires, rims, wheel details, windows, grilles, chrome and rubber trim, with also a fully detailed interior.
It already exists in two different languages, english and french. It’s also an interactive process : you can follow the progress of the tutorial as I write it, and you can comment, critic or ask for any complement you want. Please head to the following forums :
- English version is at SMCars.net : http://www.smcars.net/forums/tutorials/34591-modeling-car-high-end-detailed-tutorial.html
- French version is at BlenderClan : http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=27941&forum=5
Both forums requires sign-up to post comments or questions, but it’s free and worth the time it will take you. If you want to contribute with translations in other languages, let me know in a comment.
Stay tuned for more, and meet you there for your feedback !