This project is for a limited-timeframe contest. So I wanted not to lose time with many clay renders : clay renders are useful to search for bumps and to show the project on forums, but they take time and are not the only way to seek bumps & pinches. So at first I just posted screen captures, directly from Blender.
But I didn’t refrain the urge to do a test render, to see how the car will look. It’s a simple test : only a white plane above the car to light it, scratch-made shaders. The white areas are still clay-rendered because of the lack of shaders for those parts.


Model progress is different on the two pictures, the second is the latest : it shows headlights and details in air intake (radiators, grilles, bumper)
What do you think ?
My entry will be a topless version of the Hennessey Venom GT. The original car is already a crazy mix (Lotus Elise front end and chassis, Corvette ZR1 engine and some incredible skills to adapt the engine to chassis) so I’ll try to get even crazier to achieve something even more cool.

I needed some time to decide if I should do a simple targa version, like a Toyota Supra (i.e. with minimum roof removal) or a more open version like a Porsche Carrera GT. The simple targa would have been more easy, as the Lotus Elise is already one. But I hope I will be able to achieve a better design, at least let’s say more elaborated. Well, something like nice engine cover (like Carrera GT or Bug’ Veyron) with amazing air intake (like Zonda Five Roadster)
So before drawing my concept, I will focus on getting a spline cage right. No blueprints for this one : I asked Hennessey a couple of weeks ago, no answer but they were kind enough to add my e-mail address to their mailing list
There are some seriously good 3D modelers around there, doing an excellent job everytime they put their fingers on a new car. So I felt the urge to focus more on the quality of my models. I’ve been away from modeling several months, so it was a good opportunity to resume working on the LP640 Roadster : I performed serious rework on it, starting with a much better spline cage, more accurate with cleaner and smoother lines.



I started then to fully remodel the hood, front bumper, front fenders. Then time has come for sides : doors, side skirts, rear fenders, top air intakes. I just keeped the previous rear end, as it was already good enough in my opinion, and the engine cover.
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Real World Racer (short RWR), the new official SMC contest, has already started. I’m in with a “slight” modification of my everyday car.

For an upcoming tutorial, I created a wire cage of my C5 Tourer (that is, the wagon) using this blueprint :
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Some months ago, I posted some blueprints from my Ariel Atom II model. Now, it’s time for full 3D model : I just released the complete and latest model for it, under a Creative Commons license (BY-SA)

This model once won the “Light is Right” contest at www.SMCars.net, but only with one vote ahead !
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The progress is getting slower, but I’m still working on this project. Here’re some details.

First and second pictures present some details in the door bay. Third one shows the beginning of the windshield.
After my last project (and victory !), I wanted to start something different. Enough of british cars, enough of lightweights. It’s time for muscle, lot of muscle, and lot of horsepower !
My goal for this project is to model as detailed as I can. Not every single nut and bolt, because I don’t have access to some kind of assembly / dissambly guide, but at least the most detailed model I’ve done ever.

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Based upon my Ariel Atom II model I did for the SMC contest “Light Is Right” (and which won the contest
), and because of some request for it, I made some orthographic views to use as blueprints.



The grid seen in background has 10cm steps. The model is unfinished but anyways it’s the best blueprint for Ariel Atom 2 I have ever seen – as it’s the only one I’ve seen !
Voting process is now completed at SMC for the Psychedelic 60′s contest. And I’m very proud and honored to announce I won the contest.

Thanks to the whole SMC community, because I really feel like I’ve learnt there almost anything I know about CG and car modeling. Also, congratulations to Niray, who designed the medails for the official SMC contests.
I think I won’t enter the next contest, because I really need more than 2 months to complete a project. So the next one will be a choice on my own : 2006 Lamborghini Murcielago LP640 Roadster.
Stay tuned for more information about it !
The 60′s contest is now over at SMC. The voting process to choose the winner is started. 6 projects (including mine) have been submitted, with an impressive average level. The vote will be really tough.
Here’re my final renders :

I also posted these pictures, as they show pretty well some features of the car :

Rendez-vous in one week for the results !