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Tutorial : realistic grass with Yafaray

July 28th, 2009 Tom No comments

This tutorial will teach how to model a realistic grass with Blender and to render it with Yafaray. It’s based upon several tutorial (including http://www.yafaray.org/documentation/tutorials/particles1 and http://blenderartists.org/forum/showthread.php?t=68269) so I won’t claim I discover it by myself. It’s just a handy mix to achieve a good result with very few effort.

yafaray-2009-07-27_230619

Grass is only a small part of the above picture, but having it realistic add a lot of credibility to the whole picture. I started to work on grass for my current project, a C5 DTM Coupé concept for the SMCars.net contest “Real World Racer”. I wanted to add a good scene, something I didn’t do for the previous project, the Marcos 1800 GT. And what more intuitive than a race track for a race car ?

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Tutorial : setting up Yaf(a)Ray shaders

January 19th, 2009 Tom 3 comments

I started to use Yaf(a)Ray for my current project. The successor of YafRay has came up with many new features, and the new shader system wasn’t the less interesting.

As I stated it as an objective for the project, I wanted to create all my shaders on my own. Here’re the current settings I’m using and how they look like.

Murcielago render #00005

Of course they can’t be considered as definitive shaders. But they can be of interest for your own work and experiments, so here they are.

Clay

Clay may look useless, as Yaf(a)Ray offers an option to render a scene in clay, no matter what shaders have been defined (or not)

But how can you render a whole model in clay except the windows ? You can’t with the builtin feature of Yaf(a)Ray. Here comes the need for a clay shader. The main advantage of the settings below is that they are the very same settings used internally by Yaf(a)Ray. So a whole model rendered clay by Yaf(a)Ray and a model using only this shader will look the same.

Yaf(a)Ray clay Murcielago clay #00050

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Tutorial : Modeling with Blender for precision work

January 2nd, 2008 Tom No comments

Here’re some interesting advices and ressources to work with Blender as a precision tool.

That is, when you want to model anything with precision or accuracy to an existing object. Why bother with this ? Because I’ve learned to value the acuraccy of a car model as well as the simple beauty of a render. It’s a matter of taste, and I just think it’s more grateful to achieve an accurate model than to rush to produce something-looking-a-bit-like-but-not-really-the-same.

By the way, happy new year !

If you don’t want to read much

For precision modeling, the shortest advice is : define yourself the scale you’ll be using for your model. By writing this, I mean that there is no feature in Blender such as “define which size is a meter or a foot or a parsec or whatever length unit you can think of”. There is only Blender units.

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Tutorial teaser : realistic light setting in Blender

May 18th, 2007 Tom 1 comment

Found on BlenderNation, this article by Itchy is really interesting and worth full-reading : it explains the basic principles of lighting and the way different kinds of lighting works :

  • First page is about light and the mechanics behind it,
  • Second page is about the effects on a photo of the light location,
  • Third page is showing the different lighting possible at different hours or with differents weather.

Lighting test 1 : midday Lighting test 2 : sunset

I’ll show you how to use this material in Blender to produce simple but realistic lighting. As usual, I will produce some renders with YafRay.

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Illustration of my modeling process with Aston Martin DB9

September 2nd, 2006 Tom 1 comment

Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.

Not so many words here, please pay attention to the pictures. All information is in them.

Step 0, I setup my blueprint :

DB9 modeling process 00

Step 1, I model major bodylines, to have a sketch of the car :

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Tutorial : realistic clay render with Yafray and Blender

June 14th, 2006 Tom 2 comments

This short tutorial is intented to explain you how to produce a realistic and useful clay render in Yafray (after having used Blender to produce a car model) For me, useful means this render will help you to find about your mesh bumps. Realistic means, your render looks like real, physical clay sculpture :

Clay render example

Foreword

When I was a newcomer in CG cars world, I’v oftenly seen a word I didn’t understand (as a non-native English reader) : clay, as in “please show us a clay render”.

Asking my favorite dictonnary, I understood that clay render refers to the clay designers use to produce physical mock-up of a concept car. It’s easy for any one to draw some curves on a paper sheet or in 3D/CAD software, but to fully define the shape it’s easier for them to work with a physical medium (e.g : curves intersections or transitionnal shapes). That is, the clay.

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Tutorial : blueprint setup in Blender

April 30th, 2006 Tom 8 comments

This is my first detailed tutorial : each command is described, with keyboard shortcut given if available.

Please don’t be afraid by the length, you just have to sit and follow this step-by-step : nothing to guess or read between lines.

Before starting Blender

Get the blueprint :) See my ressources page to have some link to start with.

Then search for car dimensions : length, height, width (take care of which width it’s : including sidemirrors or not, for example).

I use metric system but it doesn’t matter to use another : just stay coherent from one car to another, in case you want to mix scenes : whole cars, rims, environment, etc.) A Blender unit will represent a meter in my scenes.

Scene setup

Start blender with default scene : a cube, a lamp, a camera.

Tutorial blueprint setup 01

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Tutorial : tire modeling with Blender

April 24th, 2006 Tom 1 comment

This tutorial is intended for you, who wants to learn to model tires like the one I showed first on Alfa Romeo GT. This tutorial is not intended for Blender newbies but for users with some knowledge of using Blender for modelling. For example, you need to know how to create a plan of a given size by yourself.

What you need first

A sketch of the tire, like this one (PIRELLI P6000) :

Pirelli P6000 sketch

The dimensions of the tire : let’s use a 205x60r16.
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