<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Pixels or  Atoms ?</title>
	<atom:link href="http://www.thomasbaron.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thomasbaron.net</link>
	<description>Thomas Baron tries to produce photorealistic CG images</description>
	<lastBuildDate>Tue, 05 Jul 2011 09:37:08 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Modeling without blueprints, from pictures</title>
		<link>http://www.thomasbaron.net/2011/05/modeling-without-blueprints-from-pictures/</link>
		<comments>http://www.thomasbaron.net/2011/05/modeling-without-blueprints-from-pictures/#comments</comments>
		<pubDate>Mon, 02 May 2011 12:53:35 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=763</guid>
		<description><![CDATA[Modeling an object is the art of recreating it into a digital, 3D space. No matter how accurate you want your model, no matter how fast you&#8217;ll be working, it will always all about these famous 3D. Some objects are simple, so simple you can create them from scratch by just studying it and taking [...]]]></description>
			<content:encoded><![CDATA[<p>Modeling an object is the art of recreating it into a digital, 3D space. No matter how accurate you want your model, no matter how fast you&#8217;ll be working, it will always all about these famous 3D.</p>
<p>Some objects are simple, so simple you can create them from scratch by just studying it and taking measurements. Take a look around, you&#8217;ll see plenty of this kind of objects. But also many difficult objects, with elaborated shapes. Put your ruler back into your schoolbag, it won&#8217;t be of use this time.  The main known solution to model a difficult object is blueprints : they aren&#8217;t blue anymore like architect drawings 50 years ago, we&#8217;re talking of orthogonal views of a picture : front, rear, side, and top views, usually. Using them, you can locate in our 3d space any specific point of the object.</p>
<p><a href="http://images.thomasbaron.net/picture.php?/319/category/19" target="_blank"><img class="aligncenter" src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144538-d17f0bd6.jpg" alt="" /></a></p>
<p>But for some objects, there is just no blueprint. What have we left ? Pictures. It&#8217;s easy to have pictures of the object you want to model. You can take them yourself with your digital camera, or you can grab tons of it on the www. Some people can use them to create a model only by eye, but it requires some serious attention because of perspective. Perspective make closer things bigger, so the proportions can&#8217;t be trusted without correcting perspective.</p>
<p>Here comes in the approach I wanted to introduce : using a dedicated software to get rid of perspective.<span id="more-763"></span></p>
<p><strong>How does it works ?</strong></p>
<p>Consider our 3D space, where the object stands, and a set of cameras around it. Each camera took a picture. Put each picture in front of its camera, on a transparent sheet. Look from the location of the camera, the picture will perfectly match the object behind it (if you don&#8217;t consider the optical distortions induced by camera defects)</p>
<div>
<p>Consider a specific point on your object. E.g. a corner of the windshield, or the center of a rim. You can see this point from some of your cameras, so it shows up on some of your pictures. You can draw a straight line doing from a camera to this point : it will pass through the related picture (standing in front of the camera on its transparent sheet, remember ?) precisely on the location where this points stands on the picture. It&#8217;s the notion of projection of the real world on the picture.</p>
<p>insight3d works using this projection, by reverse computing the projection. Give it the pictures, give it a set of specific points on your model. It will be able to compute the location of the different cameras who shot those pictures.</p>
<p>Once the camera located, it can compute the 3D location of the specifics points, by throwing lines from the camera location to the location of each point on each picture. For a given specific point, all the lines will converge into the real place of this reference point on the model.</p>
</div>
<p>So you&#8217;re able to compute a 3D model from a set of pictures. Of course it&#8217;s a simplified 3D model : e.g. I only used 171 specific points. But it will be just a basis to draw a better spline cage.</p>
<p><strong>Using insight3d</strong></p>
<p>insight3d is a Free Software, available for free at <a href="http://insight3d.sourceforge.net/" target="_blank">http://insight3d.sourceforge.net</a> for both Windows and Linux. Once installed and executed, it shows up with its unusual interface :</p>
<p><a href="http://images.thomasbaron.net/picture.php?/314/category/19" target="_blank"><img class="aligncenter" src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144138-7d759c7d.jpg" alt="" /></a></p>
<p>We&#8217;ll start straight away. I assume you already gathered the reference pictures of your object. Mine is a car, a concept car only shown on a couple of Motor Shows and for which no information no blueprint is available. So I&#8217;ll add my first picture, using the menu File &gt; Add Image. Tip : you can zoom the image using scrollwheel and pan it using middle button.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/315/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144221-8205469b.jpg" alt="" /></a></p>
<p>Use the &#8220;Points Creator&#8221; button on the left to activate the tool allowing you to place the reference points on our first picture.They&#8217;re represented by little crosses :</p>
<p><a href="http://images.thomasbaron.net/picture.php?/316/category/19" target="_blank"><img class="aligncenter" src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144253-b4f442ab.jpg" alt="" /></a></p>
<p>You can see on the picture that a little popup with the zoomed-in portion of the image under mouse cursor to help you place the points more precisely. It will conveniently auto-disappear if you zoom in enough. Nice attention from the developer.</p>
<p>Add another picture now, it will appear but the reference points doesn&#8217;t show up. You have to place them. But insight3d must be able to do the connection with the ones you placed in first picture. To do so, use the PageUp and PageDown keys to go through the list of existing points. They will appear on the left of the mouse cursor, conveniently allowing you to see all the occurences of a given point in all the pictures you already add. The picture below shows 2 things on the popup : the zoom and the sample of the previous picture showing this point.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/317/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144354-089a5f60.jpg" alt="" /></a></p>
<p>When moving the mouse over a cross, the popup shows again to display the same point in all the previous picture.For example, the previous picture shows two thumbnails in popup : the location in the previous picture of the reference point we&#8217;re about to place in this picture, and the zoomed portion of this picture under mouse cursor. When you&#8217;ll have placed this point, the popup window will auto jump to the next reference point. Nice attention from the developer, again.</p>
<p>It&#8217;s now time to place more and more points, to get enough data so insight3d can compute the camera locations and triangulate the points. You can try that whenever you want, by using the menu item &#8220;Calibration&#8221; &gt; &#8220;Automatic calibration&#8221;, and then the item &#8220;Modelling&#8221; &gt; &#8220;Triangulate user vertices&#8221;. Once these two steps performed, insight3d should display green dots near the crosses, to indicate where it computed the position of our references points from the reconstructed model.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/318/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144505-9c5a3d08.jpg" alt="" /></a></p>
<p>You may have noticed that the reference point on the right (near the popup) has no green dot. That means, the current amount of data (number of pictures and number of points) wasn&#8217;t enough for insight3d to compute the position of this reference point in 3D space. It&#8217;s easy to fix that, simply by adding more and more points, on more and more pictures. As an example, my final set is using 171 points on 15 pictures for the real project about this concept car.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/319/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144538-d17f0bd6.jpg" alt="" /></a></p>
<p>Also, the green dots may be slightly off the cross. This means insight3d discovered an incoherent location of the reference point on this picture : the green dot shows the place where the reference point should be, according to insight3d. It may be right or wrong, because the computation it performed depends on the precision of your work (that means, how precisely you located points on all the pictures) Don&#8217;t hesitate to zoom in to locate points really carefully, it will help insight3d to reconstruct a more accurate model. Another good thing is <strong> </strong>to use many pictures. Theoretically, 2 pictures are enough to perfectly locate a point in 3D space, because there will be only one intersection of the 2 lines. But as placing a point on a picture perfectly is not possible, many pictures leads you to a beam of lines, to compute an average position, much more reliable because the errors are minimized.</p>
<p><strong>Exporting the work to Blender</strong></p>
<p>First, you export the model from insight3d. I used the VRML format, by using the menu item &#8220;File&#8221; &gt; &#8220;Export VRML&#8221;. Then, into Blender, use the menu &#8220;File&#8221; &gt; &#8220;Import&#8221; &gt; &#8220;X3D &amp; VRML 97&#8243; (the last entry in Blender 2.49b) Do not use the &#8220;File&#8221; &gt; &#8220;Import&#8221; &gt; &#8220;VRML 1.0&#8243;, it won&#8217;t work. When done, a cloud of points (vertices) shows up in Blender :</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/320/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144540-1c22d4cf.jpg" alt="" /></a></p>
<p>It&#8217;s too bad but insight3d didn&#8217;t export the two-points polygons, so you&#8217;ll have to recreate the edges. Enter Edit mode (Tab key) and create edges by selecting two vertices and press F key. When done, you&#8217;ll have the following (this picture shows a work-in-progress version of my project, so there is less than 171 points)</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/321/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144541-a36ad364.jpg" alt="" /></a></p>
<p>Because insight3d doesn&#8217;t know about the ground and the natural orientation of our model, it appears randomly oriented. So we have to align it properly. For that purpose, I use the yellow edge in the following picture :</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/322/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144543-35b64a52.jpg" alt="" /></a></p>
<p>This edge goes from the center of a wheel to the other one. So it defines horizontal and rear-end orientation. I use this property to align the model. Also, pay attention to the middle vertices (shown in the white line below), they should be aligned as much as possible.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/323/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144546-787478b4.jpg" alt="" /></a></p>
<p>Here&#8217;s the full model (171 dots) once properly orientated, untouched from insight3d except for a mirror modifier : you can clearly see the proportions looks right, and the shapes are accurate. It&#8217;s only up to you to use more and more points, to extract more and more details from the reference pictures and to bring them to your 3D model. For example, here&#8217;s the current look of my project (as of writing) : I just used some more points, and added details into Blender :</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/324/category/19" target="_blank"><img src="http://images.thomasbaron.net/upload/2011/05/02/thumbnail/TN-20110502144549-fcdf8c32.jpg" alt="" /></a></p>
<p><strong>Some extra features within insight3d</strong></p>
<p>Automatic reference points : insight3d features the ability to discover reference points automatically, based upon a picture pattern recognition. This better applies with close pictures, without few changes from one picture to the others. The tutorial available on the insight3d website presents this feature for buildings, and there it works well. For my example, using various points of views and several backgrounds behind the model (different motor shows), it didn&#8217;t work. So I had to create all my reference points by hand. Make sure to take a look at the tutorial on insight3d website if you want to try it.<strong><br />
</strong></p>
<p>Polygons : insight3d allows you to create polygons, to be exported to Blender. I don&#8217;t use the feature that much, except to create lines (2 vertices polygons) to follow the body lines of the car I was working on. The key tool for that purpose is the &#8220;Polygon creator&#8221; button on the left side. When activated, you can select a number of reference points, and a polygon is shown using the points you selected. You can confirm this polygon and move on creating the next one by pressing the Enter key. At any time, you can circle backwards through all the created polygons using the BackSpace key, and use the menu item &#8220;Edit&#8221; &gt; &#8220;Erase current polygon&#8221; to delete the polygon shown in pink.</p>
<p>Cameras : insight3d also supports cameras export, but unfortunately I didn&#8217;t achieve a useful result. The exported data for cameras (location, rotation) doesn&#8217;t match the imported model. insight3d does support exporting to other file formats, for example the .rzi files used by Image Modeler, a similar program by AutoDesk. Opening the .rzi file into ImageModeler (export by insight3d) didn&#8217;t work either. I guess there are different coordinate systems for the different exports available from insight3d, but I didn&#8217;t try to read the source code to understand the relationships between these coordinate systems.</p>
<p>Save often : There are some minor bugs with the current version of insight3d, 0.3.2. Even if it&#8217;s a small version number, it&#8217;s already quite stable. However don&#8217;t forget to save often your project.</p>
<p><strong>One final though</strong></p>
<p>One critic about insight3d, about feedback &amp; support.</p>
<p>During my project, I encountered several bugs. An annoying one is : the project file doesn&#8217;t support the use of spaces in a folder names (at least in the Windows version I used) I tried to reach the developer about that, but I get no reply from him. He looks like he doesn&#8217;t reply to incoming emails about his software and a comment on BlenderNation announcement of insight3d confirmed my fear. Let&#8217;s hope this article can cause him to change his mind !</p>
<p><strong>Picture credits</strong></p>
<p>The first picture of Lamborghini Sesto Elemento (shown twice in this article) was found in Wikipedia, author is <a title="User:Alainrx8" href="http://commons.wikimedia.org/wiki/User:Alainrx8" target="_blank">Alainrx8</a>. The two others pictures of Lamborghini Sesto Elemento were shot by Thomas Durand, known in the modeling scene as AMV12. Congratulations to both of them for these nice pictures.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2011/05/modeling-without-blueprints-from-pictures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling a car with Blender, a high-end, detailed tutorial</title>
		<link>http://www.thomasbaron.net/2010/10/modeling-a-car-with-blender-a-high-end-detailed-tutorial/</link>
		<comments>http://www.thomasbaron.net/2010/10/modeling-a-car-with-blender-a-high-end-detailed-tutorial/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 13:04:26 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Citroën CC5 Concept]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=733</guid>
		<description><![CDATA[Ever wanted to know how to achieve a good 3D model of a car ? No matter you are amateur or pro, this tutorial aims to teach the workflow and every move you need to know to achieve a good car. It&#8217;s based on Blender, to allow everyone do it without requiring access to high-priced [...]]]></description>
			<content:encoded><![CDATA[<p>Ever wanted to know how to achieve a good 3D model of a car ? No matter you are amateur or pro, this tutorial aims to teach the workflow and every move you need to know to achieve a good car. It&#8217;s based on Blender, to allow everyone do it without requiring access to high-priced or warez software. But it can apply to virtually any 3D package.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/271/category/16" target="_blank"><img src="http://images.thomasbaron.net/upload/2010/10/29/thumbnail/TN-20101029163026-61ca389a.jpg" alt="" /></a> <a href="http://images.thomasbaron.net/picture.php?/247/category/16" target="_blank"><img src="http://images.thomasbaron.net/upload/2010/10/29/thumbnail/TN-20101029154557-940cf208.jpg" alt="" /></a> <a href="http://images.thomasbaron.net/picture.php?/211/category/16" target="_blank"><img src="http://images.thomasbaron.net/upload/2010/10/23/thumbnail/TN-20101023114540-128fb610.jpg" alt="" /></a></p>
<p>I based this work on my latest project, a coupe-convertible Citroën C5. If you&#8217;re allergic to this brand, or to cars in general, don&#8217;t worry : this material applies to any  manufactured project : no matter it&#8217;s big or small, no matter it&#8217;s cheap  or high-end.</p>
<p>The tutorial is a on-going series of posts. It starts from the very beginning of modeling and covers every aspect : hard surface modeling with a focus on high-end quality and accuracy, best meshing practices to create a nice polyflow, tips to soluce most common issues. More than just the body, it will deals with all other parts creation : tires, rims, wheel details, windows, grilles, chrome and rubber trim, with also a fully detailed interior.</p>
<p style="text-align: center;"><a href="http://images.thomasbaron.net/picture.php?/277/category/16" target="_blank"><img src="http://images.thomasbaron.net/upload/2010/10/29/thumbnail/TN-20101029163044-313ebf21.jpg" alt="" /></a> <a href="http://images.thomasbaron.net/picture.php?/280/category/16" target="_blank"><img src="http://images.thomasbaron.net/upload/2010/10/29/thumbnail/TN-20101029163058-dbec1abc.jpg" alt="" /></a></p>
<p>It already exists in two different languages, english and french. It&#8217;s also an interactive process : you can follow the progress of the tutorial as I write it, and you can comment, critic or ask for any complement you want. Please head to the following forums :</p>
<ul>
<li>English version is at SMCars.net : <a href="http://www.smcars.net/forums/tutorials/34591-modeling-car-high-end-detailed-tutorial.html">http://www.smcars.net/forums/tutorials/34591-modeling-car-high-end-detailed-tutorial.html</a></li>
<li>French version is at BlenderClan : <a href="http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=27941&amp;forum=5">http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=27941&amp;forum=5</a></li>
</ul>
<p>Both forums requires sign-up to post comments or questions, but it&#8217;s free and worth the time it will take you. If you want to contribute with translations in other languages, let me know in a comment.</p>
<p>Stay tuned for more, and meet you there for your feedback !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/10/modeling-a-car-with-blender-a-high-end-detailed-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yafaray Shaders Database : updated</title>
		<link>http://www.thomasbaron.net/2010/10/yafaray-shaders-database-updated/</link>
		<comments>http://www.thomasbaron.net/2010/10/yafaray-shaders-database-updated/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 14:36:33 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=731</guid>
		<description><![CDATA[I decided to get back to work with my online, collaborative, shaders database for the free and excellent renderer Yafaray. Why ? Because I&#8217;m still using Yafaray only, because it&#8217;s great and efficient and also because I didn&#8217;t found any other initiative like mine. So I guess it&#8217;s the best one so far Of course [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to get back to work with my online, collaborative, shaders database for the free and excellent renderer <a href="http://www.yafaray.org">Yafaray</a>.</p>
<p><a href="http://www.yafaray.org"><img class="aligncenter" src="http://www.yafaray.org/sites/default/files/color/yafaray-980a7384/logo.png" alt="" /></a></p>
<p>Why ? Because I&#8217;m still using Yafaray only, because it&#8217;s great and efficient and also because I didn&#8217;t found any other initiative like mine. So I guess it&#8217;s the best one so far <img src='http://www.thomasbaron.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Of course such a database will always sucks unless it&#8217;s full of great shaders, so I uploaded some from my latest project, the mighty <a href="http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept-final-renders/">Hennessey Venom GT cab&#8217; concept</a>. I also fixed some bugs and I&#8217;m now looking for new features.</p>
<p>The link didn&#8217;t changed : <a href="http://yafaray.thomasbaron.net">http://yafaray.thomasbaron.net</a>. Spread the word, browse the site and feel free to report any critic or feature request you may have as a comment below. Thanks !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/10/yafaray-shaders-database-updated/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hennessey Venom GT cab&#8217; concept : final renders</title>
		<link>http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept-final-renders/</link>
		<comments>http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept-final-renders/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 09:20:42 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Hennessey Venom GT]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=725</guid>
		<description><![CDATA[Today is the last day to submit your final pictures in the Topless SMCars.net contest. So I had to post mine, here they are ! As requested, I also committed an up-to-date studio render : Let me know what you think !]]></description>
			<content:encoded><![CDATA[<p>Today is the last day to submit your final pictures in the Topless SMCars.net contest. So I had to post mine, here they are !</p>
<p style="text-align: center;"><a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/1.jpg"><img class="ngg-singlepic ngg-center" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_1.jpg" alt="1" /></a> <a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/2.jpg"><img class="ngg-singlepic ngg-center" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_2.jpg" alt="2" /></a></p>
<p>As requested, I also committed an up-to-date studio render :</p>
<p style="text-align: center;"><a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/3.jpg"><img class="ngg-singlepic ngg-none" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_3.jpg" alt="3" /></a></p>
<p style="text-align: left;">Let me know what you think !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept-final-renders/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Hennessey Venom GT cab&#8217; concept</title>
		<link>http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept/</link>
		<comments>http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 08:00:00 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Hennessey Venom GT]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=722</guid>
		<description><![CDATA[I&#8217;m close to the end of this project. I need to do some extra work about the integration with the background, and maybe to enhance the paint shader. Of course, some extra renders will be done]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m close to the end of this project. I need to do some extra work about the integration with the background, and maybe to enhance the paint shader. Of course, some extra renders will be done <img src='http://www.thomasbaron.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/yafaray-2010-10-09_101400.png"><img class="ngg-singlepic ngg-center aligncenter" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_yafaray-2010-10-09_101400.png" alt="yafaray-2010-10-09_101400" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/10/hennessey-venom-gt-cab-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hennessey Venom GT cab&#8217; : more progress</title>
		<link>http://www.thomasbaron.net/2010/09/hennessey-venom-gt-cab-more-progress/</link>
		<comments>http://www.thomasbaron.net/2010/09/hennessey-venom-gt-cab-more-progress/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 13:54:03 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Hennessey Venom GT]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=718</guid>
		<description><![CDATA[The scheduled deadline for SMCars &#8220;Topless&#8221; contest is September, the 15th. Maybe the site team will postpone it to get more achieved entries. It would be a shame to have so many great project being dropped just because their authors didn&#8217;t manage to get enough time. Anyway, I worked as much as possible and even [...]]]></description>
			<content:encoded><![CDATA[<p>The scheduled deadline for SMCars &#8220;Topless&#8221; contest is September, the 15th. Maybe the site team will postpone it to get more achieved entries. It would be a shame to have so many great project being dropped just because their authors didn&#8217;t manage to get enough time.</p>
<p>Anyway, I worked as much as possible and even if my project isn&#8217;t done yet, I have some significant updates worth to share with my fellow readers. Here are the latest renders of the most insane cab&#8217; I&#8217;ve imagined :</p>
<p style="text-align: center;"><a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/yafaray-2010-09-11_195914.png"><img class="ngg-singlepic ngg-center" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_yafaray-2010-09-11_195914.png" alt="yafaray-2010-09-11_195914" /></a></p>
<p style="text-align: center;"><a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/yafaray-2010-09-10_121618.png"><img class="ngg-singlepic ngg-center" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_yafaray-2010-09-10_121618.png" alt="yafaray-2010-09-10_121618" /></a></p>
<p style="text-align: center;"><a class="shutterset_" href="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/yafaray-2010-07-22_111845.png"><img class="ngg-singlepic ngg-center" src="http://www.thomasbaron.net/wp-content/gallery/hennessey-venom-gt/thumbs/thumbs_yafaray-2010-07-22_111845.png" alt="yafaray-2010-07-22_111845" /></a></p>
<p>Feel free to post your thought about the model in a comment !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/09/hennessey-venom-gt-cab-more-progress/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Hennessey Venom GT : first test render</title>
		<link>http://www.thomasbaron.net/2010/07/hennessey-venom-gt-first-test-render/</link>
		<comments>http://www.thomasbaron.net/2010/07/hennessey-venom-gt-first-test-render/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 08:35:37 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Hennessey Venom GT]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=702</guid>
		<description><![CDATA[This project is for a limited-timeframe contest. So I wanted not to lose time with many clay renders : clay renders are useful to search for bumps and to show the project on forums, but they take time and are not the only way to seek bumps &#38; pinches. So at first I just posted [...]]]></description>
			<content:encoded><![CDATA[<p>This project is for a limited-timeframe contest. So I wanted not to lose time with many clay renders : clay renders are useful to search for bumps and to show the project on forums, but they take time and are not the only way to seek bumps &amp; pinches. So at first I just posted screen captures, directly from Blender.</p>
<p>But I didn&#8217;t refrain the urge to do a test render, to see how the car will look. It&#8217;s a simple test : only a white plane above the car to light it, scratch-made shaders. The white areas are still clay-rendered because of the lack of shaders for those parts.</p>
<p style="text-align: center;"><a rel="attachment wp-att-704" href="http://www.thomasbaron.net/2010/07/hennessey-venom-gt-first-test-render/render0001-2/"><img class="alignnone size-thumbnail wp-image-704" title="render0001" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/render0001-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-705" href="http://www.thomasbaron.net/2010/07/hennessey-venom-gt-first-test-render/yafaray-2010-07-13_083003/"><img class="alignnone size-thumbnail wp-image-705" title="yafaray-2010-07-13_083003" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/yafaray-2010-07-13_083003-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Model progress is different on the two pictures, the second is the latest : it shows headlights and details in air intake (radiators, grilles, bumper)</p>
<p>What do you think ?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/07/hennessey-venom-gt-first-test-render/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SMCars goes topless : Hennessey Venom GT convertible</title>
		<link>http://www.thomasbaron.net/2010/07/smcars-goes-topless-hennessey-venom-gt-convertible/</link>
		<comments>http://www.thomasbaron.net/2010/07/smcars-goes-topless-hennessey-venom-gt-convertible/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 08:07:40 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Hennessey Venom GT]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=698</guid>
		<description><![CDATA[My entry will be a topless version of the Hennessey Venom GT. The original car is already a crazy mix (Lotus Elise front end and chassis, Corvette ZR1 engine and some incredible skills to adapt the engine to chassis) so I&#8217;ll try to get even crazier to achieve something even more cool. I needed some [...]]]></description>
			<content:encoded><![CDATA[<p>My entry will be a topless version of the Hennessey Venom GT. The original car is already a crazy mix (Lotus Elise front end and chassis, Corvette ZR1 engine and some incredible skills to adapt the engine to chassis) so I&#8217;ll try to get even crazier to achieve something even more cool.</p>
<p style="text-align: center;"><a rel="attachment wp-att-699" href="http://www.thomasbaron.net/2010/07/smcars-goes-topless-hennessey-venom-gt-convertible/attachment/14/"><img class="alignnone size-thumbnail wp-image-699" title="14" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/14-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>I needed some time to decide if I should do a simple targa version, like a Toyota Supra (i.e. with minimum roof removal) or a more open version like a Porsche Carrera GT. The simple targa would have been more easy, as the Lotus Elise is already one. But I hope I will be able to achieve a better design, at least let&#8217;s say more elaborated. Well, something like nice engine cover (like Carrera GT or Bug&#8217; Veyron) with amazing air intake (like Zonda Five Roadster)</p>
<p>So before drawing my concept, I will focus on getting a spline cage right. No blueprints for this one : I asked Hennessey a couple of weeks ago, no answer but they were kind enough to add my e-mail address to their mailing list <img src='http://www.thomasbaron.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/07/smcars-goes-topless-hennessey-venom-gt-convertible/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LP640 Roadster : serious update</title>
		<link>http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/</link>
		<comments>http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 07:59:58 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Lamborghini Murcielago LP640 Roadster]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=684</guid>
		<description><![CDATA[There are some seriously good 3D modelers around there, doing an excellent job everytime they put their fingers on a new car. So I felt the urge to focus more on the quality of my models. I&#8217;ve been away from modeling several months, so it was a good opportunity to resume working on the LP640 [...]]]></description>
			<content:encoded><![CDATA[<p>There are some seriously good 3D modelers around there, doing an excellent job everytime they put their fingers on a new car. So I felt the urge to focus more on the quality of my models. I&#8217;ve been away from modeling several months, so it was a good opportunity to resume working on the LP640 Roadster : I performed serious rework on it, starting with a much better spline cage, more accurate with cleaner and smoother lines.<img title="gallery" src="../wp-includes/js/tinymce/plugins/wpgallery/img/t.gif" alt="" /></p>
<p style="text-align: center;"><a rel="attachment wp-att-691" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/cage0002/"><img class="alignnone size-thumbnail wp-image-691" title="cage0002" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/cage0002-150x150.png" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-690" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/cage0001/"><img class="alignnone size-thumbnail wp-image-690" title="cage0001" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/cage0001-150x150.png" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-689" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/cage0003/"><img class="alignnone size-thumbnail wp-image-689" title="cage0003" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/cage0003-150x150.png" alt="" width="150" height="150" /></a></p>
<p>I started then to fully remodel the hood, front bumper, front fenders. Then time has come for sides : doors, side skirts, rear fenders, top air intakes. I just keeped the previous rear end, as it was already good enough in my opinion, and the engine cover.</p>
<p><span id="more-684"></span>Here are some clay renders of the model, I hope it shows the new surfaces quality clearly.</p>
<p style="text-align: center;"><a rel="attachment wp-att-688" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/yafaray-2010-05-11_164035/"><img class="alignnone size-thumbnail wp-image-688" title="yafaray-2010-05-11_164035" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/yafaray-2010-05-11_164035-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-687" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/yafaray-2010-05-11_154450/"><img class="alignnone size-thumbnail wp-image-687" title="yafaray-2010-05-11_154450" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/yafaray-2010-05-11_154450-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-686" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/yafaray-2010-05-11_145035/"><img class="alignnone size-thumbnail wp-image-686" title="yafaray-2010-05-11_145035" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/yafaray-2010-05-11_145035-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-685" href="http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/yafaray-2010-05-16_190352/"><img class="alignnone size-thumbnail wp-image-685" title="yafaray-2010-05-16_190352" src="http://www.thomasbaron.net/wp-content/uploads/2010/07/yafaray-2010-05-16_190352-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>It&#8217;s definitely a long-term project : I started it almost 2 years ago. But I&#8217;m still fascinated by this car : so impressive, so powerful, so extreme. I think I will get back to it soon <img src='http://www.thomasbaron.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/07/lp640-roadster-serious-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SMCars.net new official contest : SMCars goes topless !</title>
		<link>http://www.thomasbaron.net/2010/06/smcars-net-new-official-contest-smcars-goes-topless/</link>
		<comments>http://www.thomasbaron.net/2010/06/smcars-net-new-official-contest-smcars-goes-topless/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 08:00:25 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.thomasbaron.net/?p=695</guid>
		<description><![CDATA[Le Mans 24 hours are behind us, so it&#8217;s official : summer is here !!! And here, everyone who says summer, thinks &#8220;what kind of contest SMCars has thought about ?&#8221;. Here&#8217;s the 2010 official contest for this summer : SMCars goes topless !!! The idea is really simple : model and render a roof-less [...]]]></description>
			<content:encoded><![CDATA[<p>Le Mans 24 hours are behind us, so it&#8217;s official : summer is here !!! And here, everyone who says summer, thinks &#8220;what kind of contest SMCars has thought about ?&#8221;.</p>
<p><img class="aligncenter" src="http://www.smcars.net/forums/images/contests/topless/announce.jpg" alt="" width="658" height="324" /><br />
Here&#8217;s the 2010 official contest for this summer : SMCars goes topless !!!</p>
<p>The idea is really simple : model and render a roof-less car. Any roofless car can apply : convertible (no matter soft or hard top), targa, spider, roadster, etc. You can even make your own from an existing model, or design an all-original concept.</p>
<p>Head right now to the <a href="http://www.smcars.net/forums/contest-forum/33720-smcars-goes-topless-2010-summer-contest.html">SMCars Goes Topless thread</a> to discover the full set of rules and starting thinking about your entry now !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thomasbaron.net/2010/06/smcars-net-new-official-contest-smcars-goes-topless/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

