Free models

February 13th, 2010 Leave a comment Go to comments

I decided to release some of my models for free. You’ll find them below, as .zip files containing a .blend file. This .blend file is the 3D model, you need to download and install Blender to view them, use them or convert them to your usual 3D file format.

These models by Thomas Baron are licensed under a Creative Commons Attribution-Share Alike 2.0 License. You can download them, use them (commercially or not), modify them and redistribute them (under the same terms) Enjoy !

Creative Commons License

Marcos 1800GT

(5.63MB zip file containing Blender model)

Ariel Atom II

(1.70MB zip file containing Blender model, added on April 6, 2009)

  1. varun parchure
    May 16th, 2009 at 10:39 | #1

    thank you very much for sharing these, i hope to learn a lot from them

  2. Barclay
    May 30th, 2009 at 00:24 | #2

    Thanks for sharing and the tutorials, how about the model you used for your tire tutorial. I’ve been trying to model a tire and would love to see this model.

  3. Tom
    May 30th, 2009 at 13:40 | #3

    I’m glad you enjoy them.

    I planned to release other models, but I need some time to organize them before releasing. As I planned to release my WIP Alfa Romeo GT, you’ll be able to find the tire you mentionned within this model. It’s a Pirelli P6000.

  4. June 1st, 2009 at 11:45 | #4

    awesome work! how long did it take to model marcos? its so detailed… great great great :D

  5. Tom
    June 3rd, 2009 at 13:38 | #5

    It was made for (and won ;) ) the “Cars of the 60′s” contest at http://www.SMCars.net. So it took me about 2 month to model and render, but it was far from being a full time job.

  6. Erick
    July 28th, 2009 at 00:41 | #6

    Hi Tom, you really know your stuff.
    GREAT job.
    Whats the name of the program used to make these ? … is it Blender ?

  7. chris
    July 30th, 2009 at 05:03 | #7

    hi, i have been looking into building a aerial atom replica. im 17, but am a very skilled fabricator, welder, and bender. i have looked at the frame on the blender program, but i need some help with a few things. how do i go about figuring out the lengths, and angles that each of the pipes in the frame are. if you could help me it would be great. please contact me via email

  8. Tom
    July 30th, 2009 at 09:49 | #8

    chris :

    hi, i have been looking into building a aerial atom replica. im 17, but am a very skilled fabricator, welder, and bender. i have looked at the frame on the blender program, but i need some help with a few things. how do i go about figuring out the lengths, and angles that each of the pipes in the frame are. if you could help me it would be great. please contact me via email

    I published on SMCars.net a wireframe version of the chassis : that is, no pipes, just edges, one for each pipe.

    Using this mode, you’ll be able to measure length and angles using Blender. Please refer to Blender documentation to know how to do this.

    The wire chassis is here : http://www.smcars.net/forums/work-progress-rendering-animation/23850-light-right-ariel-atom-ii-2.html#post169487. You’ll to register (for free) at SMC to download it.

  9. Tom
    July 30th, 2009 at 09:49 | #9

    Erick :

    Hi Tom, you really know your stuff.
    GREAT job.
    Whats the name of the program used to make these ? … is it Blender ?

    Yes Erick you’re right : it’s Blender, available freely at http://www.blender.org

  10. gavin
    October 15th, 2009 at 15:13 | #10

    Hi Tom,

    The Marcos is great. You really captured the look. It is a top class model and I can see why it would win.

    Would you mind if I used the model in GT Legends, and GTR2 (the powerand glory mod) as I would love to have the Marcos 1800 Gt in the game.

    I know enough people within the community that could assist with accurate data to create quality physic to do your model justice.

  11. gavin
    October 17th, 2009 at 07:34 | #11

    How many polys is this model?

  12. gavin
    October 18th, 2009 at 01:51 | #12

    BTW I understand that you have given permission to use the model with ackknowledgements as per the licence.

  13. Tom
    October 19th, 2009 at 07:33 | #13

    gavin :

    How many polys is this model?

    This model is about 1.5 millions of polygons, so that means about 3 millions of tris.

    It’s by far unusable in a real-time engine. The team from the Historic GT and Touring Cars (HGT&TC, it’s a rFactor-based mod) started a conversion of the very same model. You can reach them at http://historicgt.8.forumer.com/ to discuss how to merge work.

  14. gavin
    November 15th, 2009 at 04:09 | #14

    Hi Tom,

    Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.

    Thanks
    Gavin

  15. Rpower
    February 1st, 2010 at 09:31 | #15

    Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?

  16. Tom
    February 8th, 2010 at 11:08 | #16

    gavin :

    Hi Tom,

    Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.

    Thanks
    Gavin

    Rpower :

    Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?

    I’m sorry I can’t offer you all the various 3D format you can think of. I specifically choose to use .blend format because 1/ it’s open and 2/ software to read / convert it is widely available (www.blender.org) Also, converting it to a low-tech format like 3DS will make you loosing the use of the modifiers (surface subdivision, mirroring) and of the shaders.

    Rpower, when saying “doesn’t seem to download”, do you really mean download or do you mean “unable to open the downloaded file” ? This is important to me, as I host the file (that is, it’s not uploaded to a 3rd party file download service)

  17. oliver from serbia
    February 22nd, 2010 at 21:20 | #17

    hi,thank you for dis 3d version!how cen i open it?

  18. Pete
    March 29th, 2010 at 07:37 | #18

    Hi Tom

    Just wanted to say fantastic work, and I thank you very much for sharing your creations.

    Cheers Pete

  19. June 11th, 2010 at 04:04 | #19

    Добрый день!
    Подскажите, пожалуйста, как вы для машины создавали в 3D Max’е (если это было сделано в нём) трубы, гнули их?

  20. Tom
    June 11th, 2010 at 07:17 | #20

    Максим :

    Добрый день!
    Подскажите, пожалуйста, как вы для машины создавали в 3D Max’е (если это было сделано в нём) трубы, гнули их?

    Sorry I don’t speak russian, so I had to use automated translator : here’s what I’ve got : “Good day!
    Can you please tell how you set up the machine in 3D Max’e (if it was made in it) pipes, bent them?”

    So the answer is simple : no I can’t tell you how to do in 3DS Max because I use Blender only. Sorry, you should ask on http://www.smcars.net, a great online community about blueprints and car modeling. There is plenty of Max users there, they will answer your question easily. My SMCars nickname is tom120934, see you there ;)

  1. April 6th, 2009 at 16:58 | #1
  2. October 3rd, 2009 at 08:29 | #2