I decided to release some of my models for free. You’ll find them below, as .zip files containing a .blend file. This .blend file is the 3D model, you need to download and install Blender to view them, use them or convert them to your usual 3D file format.
These models by Thomas Baron are licensed under a Creative Commons Attribution-Share Alike 2.0 License. You can download them, use them (commercially or not), modify them and redistribute them (under the same terms) Enjoy !
(5.63MB zip file containing Blender model)
(1.70MB zip file containing Blender model, added on April 6, 2009)



#1 by varun parchure - May 16th, 2009 at 10:39
thank you very much for sharing these, i hope to learn a lot from them
#2 by Barclay - May 30th, 2009 at 00:24
Thanks for sharing and the tutorials, how about the model you used for your tire tutorial. I’ve been trying to model a tire and would love to see this model.
#3 by Tom - May 30th, 2009 at 13:40
I’m glad you enjoy them.
I planned to release other models, but I need some time to organize them before releasing. As I planned to release my WIP Alfa Romeo GT, you’ll be able to find the tire you mentionned within this model. It’s a Pirelli P6000.
#4 by Jens - June 1st, 2009 at 11:45
awesome work! how long did it take to model marcos? its so detailed… great great great
#5 by Tom - June 3rd, 2009 at 13:38
It was made for (and won
) the “Cars of the 60’s” contest at http://www.SMCars.net. So it took me about 2 month to model and render, but it was far from being a full time job.
#6 by Erick - July 28th, 2009 at 00:41
Hi Tom, you really know your stuff.
GREAT job.
Whats the name of the program used to make these ? … is it Blender ?
#7 by chris - July 30th, 2009 at 05:03
hi, i have been looking into building a aerial atom replica. im 17, but am a very skilled fabricator, welder, and bender. i have looked at the frame on the blender program, but i need some help with a few things. how do i go about figuring out the lengths, and angles that each of the pipes in the frame are. if you could help me it would be great. please contact me via email
#8 by Tom - July 30th, 2009 at 09:49
I published on SMCars.net a wireframe version of the chassis : that is, no pipes, just edges, one for each pipe.
Using this mode, you’ll be able to measure length and angles using Blender. Please refer to Blender documentation to know how to do this.
The wire chassis is here : http://www.smcars.net/forums/work-progress-rendering-animation/23850-light-right-ariel-atom-ii-2.html#post169487. You’ll to register (for free) at SMC to download it.
#9 by Tom - July 30th, 2009 at 09:49
Yes Erick you’re right : it’s Blender, available freely at http://www.blender.org
#10 by gavin - October 15th, 2009 at 15:13
Hi Tom,
The Marcos is great. You really captured the look. It is a top class model and I can see why it would win.
Would you mind if I used the model in GT Legends, and GTR2 (the powerand glory mod) as I would love to have the Marcos 1800 Gt in the game.
I know enough people within the community that could assist with accurate data to create quality physic to do your model justice.
#11 by gavin - October 17th, 2009 at 07:34
How many polys is this model?
#12 by gavin - October 18th, 2009 at 01:51
BTW I understand that you have given permission to use the model with ackknowledgements as per the licence.
#13 by Tom - October 19th, 2009 at 07:33
This model is about 1.5 millions of polygons, so that means about 3 millions of tris.
It’s by far unusable in a real-time engine. The team from the Historic GT and Touring Cars (HGT&TC, it’s a rFactor-based mod) started a conversion of the very same model. You can reach them at http://historicgt.8.forumer.com/ to discuss how to merge work.
#14 by gavin - November 15th, 2009 at 04:09
Hi Tom,
Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.
Thanks
Gavin
#15 by Rpower - February 1st, 2010 at 09:31
Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?
#16 by Tom - February 8th, 2010 at 11:08
I’m sorry I can’t offer you all the various 3D format you can think of. I specifically choose to use .blend format because 1/ it’s open and 2/ software to read / convert it is widely available (www.blender.org) Also, converting it to a low-tech format like 3DS will make you loosing the use of the modifiers (surface subdivision, mirroring) and of the shaders.
Rpower, when saying “doesn’t seem to download”, do you really mean download or do you mean “unable to open the downloaded file” ? This is important to me, as I host the file (that is, it’s not uploaded to a 3rd party file download service)