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	<title>Comments on: Free models</title>
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	<link>http://www.thomasbaron.net</link>
	<description>Thomas Baron tries to produce photorealistic CG images</description>
	<lastBuildDate>Wed, 18 Aug 2010 12:52:18 +0000</lastBuildDate>
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		<title>By: Tom</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-4096</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 11 Jun 2010 06:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-4096</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-4094&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-4094&quot; rel=&quot;nofollow&quot;&gt; Максим&lt;/a&gt; :&lt;/strong&gt;
          &lt;p&gt;Добрый день!&lt;br&gt;
Подскажите, пожалуйста, как вы для машины создавали в 3D Max’е (если это было сделано в нём) трубы, гнули их?&lt;/p&gt;
         &lt;/blockquote&gt;
Sorry I don&#039;t speak russian, so I had to use automated translator : here&#039;s what I&#039;ve got : &quot;Good day!
Can you please tell how you set up the machine in 3D Max&#039;e (if it was made in it) pipes, bent them?&quot;

So the answer is simple : no I can&#039;t tell you how to do in 3DS Max because I use Blender only. Sorry, you should ask on www.smcars.net, a great online community about blueprints and car modeling. There is plenty of Max users there, they will answer your question easily. My SMCars nickname is tom120934, see you there ;)</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-4094"><p>
<strong><a href="#comment-4094" rel="nofollow"> Максим</a> :</strong></p>
<p>Добрый день!<br />
Подскажите, пожалуйста, как вы для машины создавали в 3D Max’е (если это было сделано в нём) трубы, гнули их?</p>
</blockquote>
<p>Sorry I don&#8217;t speak russian, so I had to use automated translator : here&#8217;s what I&#8217;ve got : &#8220;Good day!<br />
Can you please tell how you set up the machine in 3D Max&#8217;e (if it was made in it) pipes, bent them?&#8221;</p>
<p>So the answer is simple : no I can&#8217;t tell you how to do in 3DS Max because I use Blender only. Sorry, you should ask on <a href="http://www.smcars.net" rel="nofollow">http://www.smcars.net</a>, a great online community about blueprints and car modeling. There is plenty of Max users there, they will answer your question easily. My SMCars nickname is tom120934, see you there <img src='http://www.thomasbaron.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Максим</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-4094</link>
		<dc:creator>Максим</dc:creator>
		<pubDate>Fri, 11 Jun 2010 03:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-4094</guid>
		<description>Добрый день!
Подскажите, пожалуйста, как вы для машины создавали в 3D Max&#039;е (если это было сделано в нём) трубы, гнули их?</description>
		<content:encoded><![CDATA[<p>Добрый день!<br />
Подскажите, пожалуйста, как вы для машины создавали в 3D Max&#8217;е (если это было сделано в нём) трубы, гнули их?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-3448</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Mon, 29 Mar 2010 06:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-3448</guid>
		<description>Hi Tom

Just wanted to say fantastic work, and I thank you very much for sharing your creations.


Cheers Pete</description>
		<content:encoded><![CDATA[<p>Hi Tom</p>
<p>Just wanted to say fantastic work, and I thank you very much for sharing your creations.</p>
<p>Cheers Pete</p>
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	</item>
	<item>
		<title>By: oliver from serbia</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-2802</link>
		<dc:creator>oliver from serbia</dc:creator>
		<pubDate>Mon, 22 Feb 2010 20:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-2802</guid>
		<description>hi,thank you for dis 3d version!how cen i open it?</description>
		<content:encoded><![CDATA[<p>hi,thank you for dis 3d version!how cen i open it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-2608</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 08 Feb 2010 10:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-2608</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-1460&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-1460&quot; rel=&quot;nofollow&quot;&gt;gavin&lt;/a&gt; :&lt;/strong&gt;
          &lt;p&gt;Hi Tom,&lt;/p&gt;
&lt;p&gt;Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.&lt;/p&gt;
&lt;p&gt;Thanks&lt;br&gt;
Gavin&lt;/p&gt;
         &lt;/blockquote&gt;
&lt;blockquote cite=&quot;#commentbody-2504&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-2504&quot; rel=&quot;nofollow&quot;&gt;Rpower&lt;/a&gt; :&lt;/strong&gt;
          &lt;p&gt;Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?&lt;/p&gt;
         &lt;/blockquote&gt;
I&#039;m sorry I can&#039;t offer you all the various 3D format you can think of. I specifically choose to use .blend format because 1/ it&#039;s open and 2/ software to read / convert it is widely available (www.blender.org) Also, converting it to a low-tech format like 3DS will make you loosing the use of the modifiers (surface subdivision, mirroring) and of the shaders.

Rpower, when saying &quot;doesn&#039;t seem to download&quot;, do you really mean download or do you mean &quot;unable to open the downloaded file&quot; ? This is important to me, as I host the file (that is, it&#039;s not uploaded to a 3rd party file download service)</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-1460"><p>
<strong><a href="#comment-1460" rel="nofollow">gavin</a> :</strong></p>
<p>Hi Tom,</p>
<p>Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.</p>
<p>Thanks<br />
Gavin</p>
</blockquote>
<blockquote cite="#commentbody-2504"><p>
<strong><a href="#comment-2504" rel="nofollow">Rpower</a> :</strong></p>
<p>Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?</p>
</blockquote>
<p>I&#8217;m sorry I can&#8217;t offer you all the various 3D format you can think of. I specifically choose to use .blend format because 1/ it&#8217;s open and 2/ software to read / convert it is widely available (www.blender.org) Also, converting it to a low-tech format like 3DS will make you loosing the use of the modifiers (surface subdivision, mirroring) and of the shaders.</p>
<p>Rpower, when saying &#8220;doesn&#8217;t seem to download&#8221;, do you really mean download or do you mean &#8220;unable to open the downloaded file&#8221; ? This is important to me, as I host the file (that is, it&#8217;s not uploaded to a 3rd party file download service)</p>
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	</item>
	<item>
		<title>By: Rpower</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-2504</link>
		<dc:creator>Rpower</dc:creator>
		<pubDate>Mon, 01 Feb 2010 08:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-2504</guid>
		<description>Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?</description>
		<content:encoded><![CDATA[<p>Hey, im really interested in taking a close look at teh Marcos. The file doesnt seem to download, any chance of getting a .3ds copy?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gavin</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-1460</link>
		<dc:creator>gavin</dc:creator>
		<pubDate>Sun, 15 Nov 2009 03:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-1460</guid>
		<description>Hi Tom,

Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.

Thanks
Gavin</description>
		<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>Sorry to bother you again. Can you make it into a 3ds file. For GTL we need to make three different lower (and very low) poly models anyway to get it to work in game. I only am familiar with zmod at the moment and it would make it faster if I could start with a 3ds file.</p>
<p>Thanks<br />
Gavin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-1288</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 19 Oct 2009 06:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-1288</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-1274&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-1274&quot; rel=&quot;nofollow&quot;&gt;gavin&lt;/a&gt; :&lt;/strong&gt;
          &lt;p&gt;How many polys is this model?&lt;/p&gt;
         &lt;/blockquote&gt;
This model is about 1.5 millions of polygons, so that means about 3 millions of tris.

It&#039;s by far unusable in a real-time engine. The team from the Historic GT and Touring Cars (HGT&amp;TC, it&#039;s a rFactor-based mod) started a conversion of the very same model. You can reach them at http://historicgt.8.forumer.com/ to discuss how to merge work.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-1274"><p>
<strong><a href="#comment-1274" rel="nofollow">gavin</a> :</strong></p>
<p>How many polys is this model?</p>
</blockquote>
<p>This model is about 1.5 millions of polygons, so that means about 3 millions of tris.</p>
<p>It&#8217;s by far unusable in a real-time engine. The team from the Historic GT and Touring Cars (HGT&#038;TC, it&#8217;s a rFactor-based mod) started a conversion of the very same model. You can reach them at <a href="http://historicgt.8.forumer.com/" rel="nofollow">http://historicgt.8.forumer.com/</a> to discuss how to merge work.</p>
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	</item>
	<item>
		<title>By: gavin</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-1279</link>
		<dc:creator>gavin</dc:creator>
		<pubDate>Sun, 18 Oct 2009 00:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-1279</guid>
		<description>BTW I understand that you have given permission to use the model with ackknowledgements as per the licence.</description>
		<content:encoded><![CDATA[<p>BTW I understand that you have given permission to use the model with ackknowledgements as per the licence.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gavin</title>
		<link>http://www.thomasbaron.net/free-models/comment-page-1/#comment-1274</link>
		<dc:creator>gavin</dc:creator>
		<pubDate>Sat, 17 Oct 2009 06:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thomasbaron.net/?page_id=492#comment-1274</guid>
		<description>How many polys is this model?</description>
		<content:encoded><![CDATA[<p>How many polys is this model?</p>
]]></content:encoded>
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