Tutorial teaser : realistic light setting in Blender

May 18th, 2007 1 comment

Found on BlenderNation, this article by Itchy is really interesting and worth full-reading : it explains the basic principles of lighting and the way different kinds of lighting works :

  • First page is about light and the mechanics behind it,
  • Second page is about the effects on a photo of the light location,
  • Third page is showing the different lighting possible at different hours or with differents weather.

Lighting test 1 : midday Lighting test 2 : sunset

I’ll show you how to use this material in Blender to produce simple but realistic lighting. As usual, I will produce some renders with YafRay.

Read more…

Categories: Tutorials Tags:

Welcome to the new PixelsOrAtoms

May 18th, 2007 No comments

I’m glad and happy to introduce the new version of my site.

The previous one has been powered by WordPress for the full first year. It’s time to say good bye to it, welcome to my own personal blog engine. It’s developed with CakePHP and MySQL, using Eclipse and PDT.

CakePHP Power !

In a very Web2.0 fashion, I consider the site as beta. I would be very happy to heard of any bug you can encounter here. Please also don’t hesitate to report me any idea / suggestion you can get.

I hope the next year will show as much as progress for my skills as the previous one.

Thanks for reading !

Categories: Blog Tags:

Marcos GT 1800 : new render

May 18th, 2007 No comments

I keep trying to get some nice studio-style renderings. Last render I’ve got is here :

Marcos render 010

I like the way the paint catches the light. Still may be improved but a nice step took from my previous attempts.

Categories: Marcos 1800GT Tags:

New project : 1964 Marcos 1800 GT

February 4th, 2007 2 comments

This is my latest work. I discovered the car thanks to an article in a french magazine (Sport Auto, issue of march 2006) Here are the latest pics I produced on it :

Marcos render 007 Marcos render 005

Marcos render 006 Marcos render 004

I’m modeling from the blueprint available on the net : I found this one on www.smcars.net :

Marcos blueprint

I posted about it on www.smcars.net and www.cg-cars.net. I’m currently spending some time adding details and playing with materials.

Categories: Marcos 1800GT Tags:

Aston DB9 : yet another update

November 3rd, 2006 No comments

Here’s my latest work on the DB9 modeling. Still same rendering setup as previous post on it.

DB9 render 018 DB9 render 020 DB9 render 021

New parts are :

  • Part of side mirrors : is missing the base plate for the moment
  • Preliminary rear fog lights
  • Proximity sensors at the bottom of the rear bumper
  • A license plate at the rear (with nothing on it for the moment) : I think I’wont put anyone on the front, it doesn’t suit the car at all !
Categories: Aston Martin DB9 Tags:

Aston DB9 : updates

October 26th, 2006 No comments

Here’s my latest work on the Aston Martin DB9 :

DB9 render 014

I’ve also played with colours : here’re some test renders showing 3 different colours for the same model :

DB9 render 009 DB9 render 010 DB9 render 011

Categories: Aston Martin DB9 Tags:

Realistic car paint material in Blender

September 27th, 2006 No comments

Since I restart some attempts to get a realistic car paint shader, I searched over the net. And I’ve found rather interesting articles.

Both are from Matt Ebb, you can show his site at http://mke3.net/.

Read more…

Categories: Blog Tags:

Update of Aston Martin DB9 modeling

September 27th, 2006 No comments

DB9 modeling process is going on. Here’s what I’ve got so far :

DB9 clay render 022 DB9 clay render 021 DB9 clay render 015

DB9 render 002

The last render is a test to have an overview of rendered headlights. Materials will be enhanced, hopefully.

Categories: Aston Martin DB9 Tags:

Illustration of my modeling process with Aston Martin DB9

September 2nd, 2006 4 comments

Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.

Not so many words here, please pay attention to the pictures. All information is in them.

Step 0, I setup my blueprint :

DB9 modeling process 00

Step 1, I model major bodylines, to have a sketch of the car :

Read more…

Categories: Aston Martin DB9, Tutorials Tags:

Aston Martin DB9 on SMCars.net

September 2nd, 2006 No comments

Here’s a link to the thread I opened in ScratchMadeCars forum :

http://www.smcars.net/forums/work-progress/20444-aston-martin-db9.html

Categories: Aston Martin DB9 Tags: