DB9 modeling process is going on. Here's what I've got so far :
The last render is a test to have an overview of rendered headlights. Materials will be enhanced, hopefully.
Just a few screenshots from my DB9 model in Blender to show the way I'm getting from blueprints to a full model. Still to be completed, as the model is not yet complete.
Not so many words here, please pay attention to the pictures. All information is in them.
Here's a link to the thread I opened in ScratchMadeCars forum :
http://www.smcars.net/forums/work-progress/20444-aston-martin-db9.html
It's a new project, started about one week ago.
Here's the blueprint I'm using, found on www.smcars.net. I don't know credits for the picture :
This site will be down from August 02, 2006 to August 20, 2006, due to server powerdown.
Sorry for the inconvenience.
As a break from real cars projects, I tried a few weeks ago to model some Lego assemblies. Here are some of the pictures I produced :
These pictures show the progress from page 1 to 11 of the book for the model #8448. I found scan for this model on a wonderful site about this topic : http://www.hccamsterdam.nl/brickfactory/theme/index.htm (see in Technic #3)
Here is the topic I opened on SMCars.net to show model avancement.
I will post a short Howto to explain the way I did it, if anyone is interested.
Some updates on the site :
This post is the first one to be translated. The rest of the site will follow in the next days/weeks.
I just experienced the need for an autosave in Blender (yes I didn't save after almost 2 plenty hours of work, too dumb I am...).
And thanks to the team behind it, there is already one !
When looking in my ~/.blender directory, I find several .blend files, with names like 34521 or 6318. I assume these numbers are PID for the several Blender processes which have runned on my station. These are usual .blend files, which can be opened with Blender. Looking as the most recent one, I found almost last state of my work (well, about 5 minutes before the X server crashed making me kill it from another host)
This is default behaviour for Blender, so make sure to check in ~/.blender (for Linux hosts, I don't know for other OSes) when you need it.
This short tutorial is intented to explain you how to produce a realistic and useful clay render in Yafray (after having used Blender to produce a car model) For me, useful means this render will help you to find about your mesh bumps. Realistic means, your render looks like real, physical clay sculpture :
This is my first detailed tutorial : each command is described, with keyboard shortcut given if available.
Please don't be afraid by the length, you just have to sit and follow this step-by-step : nothing to guess or read between lines.