This short tutorial is intented to explain you how to produce a realistic and useful clay render in Yafray (after having used Blender to produce a car model) For me, useful means this render will help you to find about your mesh bumps. Realistic means, your render looks like real, physical clay sculpture :
Foreword
When I was a newcomer in CG cars world, I'v oftenly seen a word I didn't understand (as a non-native English reader) : clay, as in "please show us a clay render".
Asking my favorite dictonnary, I understood that clay render refers to the clay designers use to produce physical mock-up of a concept car. It's easy for any one to draw some curves on a paper sheet or in 3D/CAD software, but to fully define the shape it's easier for them to work with a physical medium (e.g : curves intersections or transitionnal shapes). That is, the clay.
For us, amateurs CG artist (or confirmed or even professionnal), a clay render is of interest to show the defects of our 3D model. Why ? Because clay shows curvature variations well, and unsmooth variations look unnatural. Here's an example :
Overview
I already told you it will be short :
That's all :)
Step 1 : clay material
Create a new material on a dump part.
The following characteristics are the exact and complete settings I use :
I advise you to setup your material this way, have a render with it then start only tuning it to adapt it at convenience.
Step 2 : scene setup
For my common clay renders, I do the following :
Now come the core scene setup (above steps were just a training) :
Launch render, and stay tuned with a full bottle of coffee. On my hardware, Full/Best/OSA16 setting is so slow that I can't stay in front of display to see render progressing.
One hour later (or two, or ten, or ... depending on model complexity) here's what I got :
thanks for the tutorial man ;)
keep the good job!