Found on BlenderNation, this article by Itchy is really interesting and worth full-reading : it explains the basic principles of lighting and the way different kinds of lighting works :
I'll show you how to use this material in Blender to produce simple but realistic lighting. As usual, I will produce some renders with YafRay.
Introduction : setting up the simplest scene you can imagine
Differents pictures in the Itchy article (like this one or this other one) show a common scene : a white ball, a white ground plane, and a simple sky surrouding the ball and the plane :
To achieve it in Blender, it's really simple :
1/ Start Blender and erase every object of the default scene (AKEY twice to select all, XKEY to erase)
2/ Place 3D cursor at origin (Shift+CKEY) and in TopView (NUMPAD7), add a plane (SPACE >> Add >> Mesh >> Plane) Scale it up (SKEY and enter 4 on your keyboard, then ENTER) Exit Edit mode (TABKEY)
3/ In side view (NUMPAD1), add a sphere (SPACE >> Add >> Mesh >> IcoSphere, Subdiv at 3) and with all vertices selected in Edit mode, move the sphere upward (GKEY, ZKEY then enter 1 on your keyboard, then ENTER) Exit Edit mode (TABKEY)
4/ Add a Camera (SPACE >> Add >> Camera) and adjust your point of view with middle mouse button to get an interesting perspective. Once you find it, adjust the Camera to respect this point of view (Shift NUMPAD0) Check the point of view with NUMPAD0 to activate the camera.
5/ If needed you can do some adjustements, by moving the camera or the sphere on the ground plane.
Lighting the scene
I will describe two light setups from the article by Itchy : midday and sunset. There is common settings for both lightings and a specific part for each one. Common to both lighting :
Specific to midday :
Specific to sunset :
Rendering the scene with YafRay
As this is only a teaser, there is more to come ! I will complete it as soon as possible. Until I publish it, you can use my previous tutorial about rendering with YafRay : Realistic clay render with YafRay and Blender.
Thanks for waiting :)