Illustration of my modeling process with Aston Martin DB9

Just a few screenshots from my DB9 model in Blender to show the way I’m getting from blueprints to a full model. Still to be completed, as the model is not yet complete.

Not so many words here, please pay attention to the pictures. All information is in them.

Step 0, I setup my blueprint :

DB9 modeling process 00

Step 1, I model major bodylines, to have a sketch of the car :

DB9 modeling process 01

Step 2, I can close polygons to have a real mesh. This step needs tweaking of bodylines to get a clean polyflow :

DB9 modeling process 02

Step 3, now polygons are set up. I need to get smooth transitions when needed. Or hard edges on some places. So I subdivide my mesh with Blender subsurf modifier. That way all defects will be visible with default in-scene lighting.

DB9 modeling process 03

Step 4, I move some vertices rows to create empty space between body parts :

DB9 modeling process 04

Step 5, it’s time to give some thickness to the body. I also add extra vertices rows to give hardness to edges needing some

DB9 modeling process 05

Step 6, time to model details (work in progress as of writing) :

DB9 modeling process 06

Time to test a render. Here’s a clay render, using relatively simple Yafray settings :

DB9 clay 06

4 thoughts on “Illustration of my modeling process with Aston Martin DB9

  1. Face today do not understand … how you do it?
    How can you make a mesh so fine?!
    I still have doubts, I’m looking at your pictures to try to understand?!?! : Huh

  2. @Ducky
    This is a quite old post, and also way too quick to really explain things in a clear way. That’s the reason why I started a brand new tutorial, with fully detailed instructions.

    Please head to this post for to learn more about it : French and English versions available. It’s no video, because I always find most useful a properly detailed, text-based tutorial.

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